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- <?xml version="1.0"?>
- <!-- deleted comment here -->
- <!-- deleted comment here -->
- <!-- deleted comment here -->
- <base>
- <comment>
- <!-- Position - 00000000 - from interface 01000000 - from unit.-->
- <!--ACKT_POSITIVE = 00000000
- ACKT_NEGATIVE = 01000000
- ACKT_SELECTION = 02000000
- ACKT_NOTIFY = 03000000
- ACKT_BORED = 04000000-->
- </comment>
- <Acks>
- <item>
- <AckName>ACK_POSITIVE</AckName>
- <AckType>00000000</AckType>
- <TextKey>ack_generic_positive</TextKey>
- <TimeAfterPrevious>4000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>00000000</SoundType>
- <Position>00000000</Position>
- </item>
- <item>
- <AckName>ACK_NEGATIVE</AckName>
- <AckType>01000000</AckType>
- <TextKey>ack_generic_negative</TextKey>
- <TimeAfterPrevious>3000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>00000000</SoundType>
- <Position>00000000</Position>
- </item>
- <item>
- <AckName>ACK_SELECTED</AckName>
- <AckType>02000000</AckType>
- <TextKey>ack_generic_selected</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>00000000</SoundType>
- <Position>00000000</Position>
- </item>
- <item>
- <AckName>ACK_INVALID_TARGET</AckName>
- <AckType>01000000</AckType>
- <TextKey>ack_cant_attack_invalid_target</TextKey>
- <TimeAfterPrevious>2000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_DONT_SEE_THE_ENEMY</AckName>
- <AckType>01000000</AckType>
- <TextKey>ack_cant_attack_dont_see_enemy</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_NOT_IN_ATTACK_ANGLE</AckName>
- <AckType>01000000</AckType>
- <TextKey>ack_cant_attack_invalid_angle</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_NOT_IN_FIRE_RANGE</AckName>
- <AckType>01000000</AckType>
- <TextKey>ack_cant_attack_target_too_far</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_ENEMY_IS_TO_CLOSE</AckName>
- <AckType>01000000</AckType>
- <TextKey>ack_cant_attack_target_too_close</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_NO_AMMO</AckName>
- <AckType>01000000</AckType>
- <TextKey>ack_cant_attack_no_ammo</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_CANNOT_PIERCE</AckName>
- <AckType>01000000</AckType>
- <TextKey>ack_cant_attack_cant_penetrate</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_CANNOT_FIND_PATH_TO_TARGET</AckName>
- <AckType>01000000</AckType>
- <TextKey>ack_cant_attack_no_path</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_ENEMY_ISNT_IN_FIRE_SECTOR</AckName>
- <AckType>01000000</AckType>
- <TextKey>ack_cant_attack_invalid_sector</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_CANNOT_MOVE_NEED_TO_BE_TOWED_TO_MOVE</AckName>
- <AckType>01000000</AckType>
- <TextKey>ack_cant_move_need_towing</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_CANNOT_MOVE_TRACK_DAMAGED</AckName>
- <AckType>01000000</AckType>
- <TextKey>ack_cant_move_broken_track</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_GOING_TO_STORAGE</AckName>
- <AckType>03000000</AckType>
- <TextKey>ack_supply_going_refill</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_CANNOT_SUPPLY_NOT_PATH</AckName>
- <AckType>03000000</AckType>
- <TextKey>ack_supply_no_path_to_serve_point</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_NO_RESOURCES_CANT_FIND_DEPOT</AckName>
- <AckType>01000000</AckType>
- <TextKey>ack_supply_cant_find_depot</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_NO_RESOURCES_CANT_FIND_PATH_TO_DEPOT</AckName>
- <AckType>01000000</AckType>
- <TextKey>ack_supply_no_path_to_depot</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_CANNOT_MOVE_WAITING_FOR_LOADERS</AckName>
- <AckType>01000000</AckType>
- <TextKey>ack_cant_move_wait_for_crew</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_START_SERVICE_RESUPPLY</AckName>
- <AckType>03000000</AckType>
- <TextKey>ack_supply_start_resupply</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_START_SERVICE_REPAIR</AckName>
- <AckType>03000000</AckType>
- <TextKey>ack_supply_start_repearing</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_PLANE_TAKING_OFF</AckName>
- <AckType>03000000</AckType>
- <TextKey>ack_aviation_on_my_way</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>02000000</SoundType>
- <Position>00000000</Position>
- </item>
- <item>
- <AckName>ACK_PLANE_LEAVING</AckName>
- <AckType>03000000</AckType>
- <TextKey>ack_aviation_leaving</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>00000000</Position>
- </item>
- <item>
- <AckName>ACK_NEED_INSTALL</AckName>
- <AckType>01000000</AckType>
- <TextKey>ack_need_install</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_NO_ENGINEERS_CANNOT_REACH_BUILDPOINT</AckName>
- <AckType>03000000</AckType>
- <TextKey>ack_engineers_cannot_reach_buildpoint</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_NO_TOO_HEAVY_ARTILLERY_FOR_TRANSPORT</AckName>
- <AckType>01000000</AckType>
- <TextKey>ack_cant_tow_too_heavy</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_NO_CANNOT_UNHOOK_ARTILLERY_HERE</AckName>
- <AckType>03000000</AckType>
- <TextKey/>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_BORED_RUSH</AckName>
- <AckType>04000000</AckType>
- <TextKey>ack_bored_rush</TextKey>
- <TimeAfterPrevious>15000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>00000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_BORED_ATTACK</AckName>
- <AckType>04000000</AckType>
- <TextKey>ack_bored_attack</TextKey>
- <TimeAfterPrevious>15000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>00000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_BORED_LOW_AMMO</AckName>
- <AckType>04000000</AckType>
- <TextKey>ack_bored_lowammo</TextKey>
- <TimeAfterPrevious>15000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>00000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_BORED_NO_AMMO</AckName>
- <AckType>04000000</AckType>
- <TextKey>ack_bored_noammo</TextKey>
- <TimeAfterPrevious>15000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>00000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_BORED_IDLE</AckName>
- <AckType>04000000</AckType>
- <TextKey>ack_bored_idle</TextKey>
- <TimeAfterPrevious>25000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>00000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_BORED_SNIPER_SNEAK</AckName>
- <AckType>04000000</AckType>
- <TextKey>ack_bored_sniper_sneak</TextKey>
- <TimeAfterPrevious>45000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>00000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_BORED_MINIMUM_MORALE</AckName>
- <AckType>04000000</AckType>
- <TextKey>ack_bored_mininum_morale</TextKey>
- <TimeAfterPrevious>30000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>00000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_BORED_LOW_HIT_POINTS</AckName>
- <AckType>04000000</AckType>
- <TextKey>ack_bored_lowhitpoints</TextKey>
- <TimeAfterPrevious>50000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>00000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_BORED_INFANTRY_TRAVEL</AckName>
- <AckType>04000000</AckType>
- <TextKey>ack_bored_infantry_travel</TextKey>
- <TimeAfterPrevious>10000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_GETTING_AMMO</AckName>
- <AckType>03000000</AckType>
- <TextKey>ack_getting_ammo</TextKey>
- <TimeAfterPrevious>3000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_ATTACKING_AVIATION</AckName>
- <AckType>03000000</AckType>
- <TextKey>ack_attacking_aviation</TextKey>
- <TimeAfterPrevious>5000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_BEING_ATTACKED_BY_AVIATION</AckName>
- <AckType>03000000</AckType>
- <TextKey>ack_being_attacked_by_aviation</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_NO_CANNOT_HOOK_ARTILLERY_NO_PATH</AckName>
- <AckType>03000000</AckType>
- <TextKey/>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_SELECTION_TO_MUCH</AckName>
- <AckType>03000000</AckType>
- <TextKey>ack_selection_too_much</TextKey>
- <TimeAfterPrevious>8000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_PLANE_REACH_POINT_START_ATTACK</AckName>
- <AckType>03000000</AckType>
- <TextKey>ack_plane_reachoint</TextKey>
- <TimeAfterPrevious>3000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>00000000</Position>
- </item>
- <item>
- <AckName>ACK_KILLED_ENEMY</AckName>
- <AckType>03000000</AckType>
- <TextKey>ack_killed_enemy</TextKey>
- <TimeAfterPrevious>15000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_KILLED_ENEMY_INFANTRY</AckName>
- <AckType>03000000</AckType>
- <TextKey>ack_killed_infantry</TextKey>
- <TimeAfterPrevious>25000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_KILLED_ENEMY_AVIATION</AckName>
- <AckType>03000000</AckType>
- <TextKey>ack_killed_aviation</TextKey>
- <TimeAfterPrevious>7000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_KILLED_ENEMY_TANK</AckName>
- <AckType>03000000</AckType>
- <TextKey>ack_killed_tank</TextKey>
- <TimeAfterPrevious>25000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_BUILDING_FINISHED</AckName>
- <AckType>03000000</AckType>
- <TextKey>ack_building_finished</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_CANNOT_START_BUILD</AckName>
- <AckType>01000000</AckType>
- <TextKey>ack_cannot_start_build</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_CANNOT_FINISH_BUILD</AckName>
- <AckType>03000000</AckType>
- <TextKey>ack_cannot_finish_build</TextKey>
- <TimeAfterPrevious>1000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- <item>
- <AckName>ACK_UNIT_DIED</AckName>
- <AckType>03000000</AckType>
- <TextKey/>
- <TimeAfterPrevious>6000</TimeAfterPrevious>
- <ColorType>00000000</ColorType>
- <SoundType>01000000</SoundType>
- <Position>01000000</Position>
- </item>
- </Acks>
- </base>
-