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Extensible Markup Language  |  2002-12-28  |  15.0 KB  |  467 lines

  1. <?xml version="1.0"?>
  2. <!-- deleted comment here -->
  3. <!-- deleted comment here -->
  4. <!-- deleted comment here -->
  5. <base>
  6.     <comment>
  7.         <!-- Position - 00000000 - from interface 01000000 - from unit.-->
  8.         <!--ACKT_POSITIVE = 00000000
  9. ACKT_NEGATIVE = 01000000
  10. ACKT_SELECTION = 02000000
  11. ACKT_NOTIFY = 03000000
  12. ACKT_BORED = 04000000-->
  13.     </comment>
  14.     <Acks>
  15.         <item>
  16.             <AckName>ACK_POSITIVE</AckName>
  17.             <AckType>00000000</AckType>
  18.             <TextKey>ack_generic_positive</TextKey>
  19.             <TimeAfterPrevious>4000</TimeAfterPrevious>
  20.             <ColorType>00000000</ColorType>
  21.             <SoundType>00000000</SoundType>
  22.             <Position>00000000</Position>
  23.         </item>
  24.         <item>
  25.             <AckName>ACK_NEGATIVE</AckName>
  26.             <AckType>01000000</AckType>
  27.             <TextKey>ack_generic_negative</TextKey>
  28.             <TimeAfterPrevious>3000</TimeAfterPrevious>
  29.             <ColorType>00000000</ColorType>
  30.             <SoundType>00000000</SoundType>
  31.             <Position>00000000</Position>
  32.         </item>
  33.         <item>
  34.             <AckName>ACK_SELECTED</AckName>
  35.             <AckType>02000000</AckType>
  36.             <TextKey>ack_generic_selected</TextKey>
  37.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  38.             <ColorType>00000000</ColorType>
  39.             <SoundType>00000000</SoundType>
  40.             <Position>00000000</Position>
  41.         </item>
  42.         <item>
  43.             <AckName>ACK_INVALID_TARGET</AckName>
  44.             <AckType>01000000</AckType>
  45.             <TextKey>ack_cant_attack_invalid_target</TextKey>
  46.             <TimeAfterPrevious>2000</TimeAfterPrevious>
  47.             <ColorType>00000000</ColorType>
  48.             <SoundType>01000000</SoundType>
  49.             <Position>01000000</Position>
  50.         </item>
  51.         <item>
  52.             <AckName>ACK_DONT_SEE_THE_ENEMY</AckName>
  53.             <AckType>01000000</AckType>
  54.             <TextKey>ack_cant_attack_dont_see_enemy</TextKey>
  55.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  56.             <ColorType>00000000</ColorType>
  57.             <SoundType>01000000</SoundType>
  58.             <Position>01000000</Position>
  59.         </item>
  60.         <item>
  61.             <AckName>ACK_NOT_IN_ATTACK_ANGLE</AckName>
  62.             <AckType>01000000</AckType>
  63.             <TextKey>ack_cant_attack_invalid_angle</TextKey>
  64.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  65.             <ColorType>00000000</ColorType>
  66.             <SoundType>01000000</SoundType>
  67.             <Position>01000000</Position>
  68.         </item>
  69.         <item>
  70.             <AckName>ACK_NOT_IN_FIRE_RANGE</AckName>
  71.             <AckType>01000000</AckType>
  72.             <TextKey>ack_cant_attack_target_too_far</TextKey>
  73.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  74.             <ColorType>00000000</ColorType>
  75.             <SoundType>01000000</SoundType>
  76.             <Position>01000000</Position>
  77.         </item>
  78.         <item>
  79.             <AckName>ACK_ENEMY_IS_TO_CLOSE</AckName>
  80.             <AckType>01000000</AckType>
  81.             <TextKey>ack_cant_attack_target_too_close</TextKey>
  82.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  83.             <ColorType>00000000</ColorType>
  84.             <SoundType>01000000</SoundType>
  85.             <Position>01000000</Position>
  86.         </item>
  87.         <item>
  88.             <AckName>ACK_NO_AMMO</AckName>
  89.             <AckType>01000000</AckType>
  90.             <TextKey>ack_cant_attack_no_ammo</TextKey>
  91.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  92.             <ColorType>00000000</ColorType>
  93.             <SoundType>01000000</SoundType>
  94.             <Position>01000000</Position>
  95.         </item>
  96.         <item>
  97.             <AckName>ACK_CANNOT_PIERCE</AckName>
  98.             <AckType>01000000</AckType>
  99.             <TextKey>ack_cant_attack_cant_penetrate</TextKey>
  100.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  101.             <ColorType>00000000</ColorType>
  102.             <SoundType>01000000</SoundType>
  103.             <Position>01000000</Position>
  104.         </item>
  105.         <item>
  106.             <AckName>ACK_CANNOT_FIND_PATH_TO_TARGET</AckName>
  107.             <AckType>01000000</AckType>
  108.             <TextKey>ack_cant_attack_no_path</TextKey>
  109.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  110.             <ColorType>00000000</ColorType>
  111.             <SoundType>01000000</SoundType>
  112.             <Position>01000000</Position>
  113.         </item>
  114.         <item>
  115.             <AckName>ACK_ENEMY_ISNT_IN_FIRE_SECTOR</AckName>
  116.             <AckType>01000000</AckType>
  117.             <TextKey>ack_cant_attack_invalid_sector</TextKey>
  118.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  119.             <ColorType>00000000</ColorType>
  120.             <SoundType>01000000</SoundType>
  121.             <Position>01000000</Position>
  122.         </item>
  123.         <item>
  124.             <AckName>ACK_CANNOT_MOVE_NEED_TO_BE_TOWED_TO_MOVE</AckName>
  125.             <AckType>01000000</AckType>
  126.             <TextKey>ack_cant_move_need_towing</TextKey>
  127.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  128.             <ColorType>00000000</ColorType>
  129.             <SoundType>01000000</SoundType>
  130.             <Position>01000000</Position>
  131.         </item>
  132.         <item>
  133.             <AckName>ACK_CANNOT_MOVE_TRACK_DAMAGED</AckName>
  134.             <AckType>01000000</AckType>
  135.             <TextKey>ack_cant_move_broken_track</TextKey>
  136.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  137.             <ColorType>00000000</ColorType>
  138.             <SoundType>01000000</SoundType>
  139.             <Position>01000000</Position>
  140.         </item>
  141.         <item>
  142.             <AckName>ACK_GOING_TO_STORAGE</AckName>
  143.             <AckType>03000000</AckType>
  144.             <TextKey>ack_supply_going_refill</TextKey>
  145.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  146.             <ColorType>00000000</ColorType>
  147.             <SoundType>01000000</SoundType>
  148.             <Position>01000000</Position>
  149.         </item>
  150.         <item>
  151.             <AckName>ACK_CANNOT_SUPPLY_NOT_PATH</AckName>
  152.             <AckType>03000000</AckType>
  153.             <TextKey>ack_supply_no_path_to_serve_point</TextKey>
  154.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  155.             <ColorType>00000000</ColorType>
  156.             <SoundType>01000000</SoundType>
  157.             <Position>01000000</Position>
  158.         </item>
  159.         <item>
  160.             <AckName>ACK_NO_RESOURCES_CANT_FIND_DEPOT</AckName>
  161.             <AckType>01000000</AckType>
  162.             <TextKey>ack_supply_cant_find_depot</TextKey>
  163.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  164.             <ColorType>00000000</ColorType>
  165.             <SoundType>01000000</SoundType>
  166.             <Position>01000000</Position>
  167.         </item>
  168.         <item>
  169.             <AckName>ACK_NO_RESOURCES_CANT_FIND_PATH_TO_DEPOT</AckName>
  170.             <AckType>01000000</AckType>
  171.             <TextKey>ack_supply_no_path_to_depot</TextKey>
  172.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  173.             <ColorType>00000000</ColorType>
  174.             <SoundType>01000000</SoundType>
  175.             <Position>01000000</Position>
  176.         </item>
  177.         <item>
  178.             <AckName>ACK_CANNOT_MOVE_WAITING_FOR_LOADERS</AckName>
  179.             <AckType>01000000</AckType>
  180.             <TextKey>ack_cant_move_wait_for_crew</TextKey>
  181.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  182.             <ColorType>00000000</ColorType>
  183.             <SoundType>01000000</SoundType>
  184.             <Position>01000000</Position>
  185.         </item>
  186.         <item>
  187.             <AckName>ACK_START_SERVICE_RESUPPLY</AckName>
  188.             <AckType>03000000</AckType>
  189.             <TextKey>ack_supply_start_resupply</TextKey>
  190.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  191.             <ColorType>00000000</ColorType>
  192.             <SoundType>01000000</SoundType>
  193.             <Position>01000000</Position>
  194.         </item>
  195.         <item>
  196.             <AckName>ACK_START_SERVICE_REPAIR</AckName>
  197.             <AckType>03000000</AckType>
  198.             <TextKey>ack_supply_start_repearing</TextKey>
  199.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  200.             <ColorType>00000000</ColorType>
  201.             <SoundType>01000000</SoundType>
  202.             <Position>01000000</Position>
  203.         </item>
  204.         <item>
  205.             <AckName>ACK_PLANE_TAKING_OFF</AckName>
  206.             <AckType>03000000</AckType>
  207.             <TextKey>ack_aviation_on_my_way</TextKey>
  208.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  209.             <ColorType>00000000</ColorType>
  210.             <SoundType>02000000</SoundType>
  211.             <Position>00000000</Position>
  212.         </item>
  213.         <item>
  214.             <AckName>ACK_PLANE_LEAVING</AckName>
  215.             <AckType>03000000</AckType>
  216.             <TextKey>ack_aviation_leaving</TextKey>
  217.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  218.             <ColorType>00000000</ColorType>
  219.             <SoundType>01000000</SoundType>
  220.             <Position>00000000</Position>
  221.         </item>
  222.         <item>
  223.             <AckName>ACK_NEED_INSTALL</AckName>
  224.             <AckType>01000000</AckType>
  225.             <TextKey>ack_need_install</TextKey>
  226.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  227.             <ColorType>00000000</ColorType>
  228.             <SoundType>01000000</SoundType>
  229.             <Position>01000000</Position>
  230.         </item>
  231.         <item>
  232.             <AckName>ACK_NO_ENGINEERS_CANNOT_REACH_BUILDPOINT</AckName>
  233.             <AckType>03000000</AckType>
  234.             <TextKey>ack_engineers_cannot_reach_buildpoint</TextKey>
  235.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  236.             <ColorType>00000000</ColorType>
  237.             <SoundType>01000000</SoundType>
  238.             <Position>01000000</Position>
  239.         </item>
  240.         <item>
  241.             <AckName>ACK_NO_TOO_HEAVY_ARTILLERY_FOR_TRANSPORT</AckName>
  242.             <AckType>01000000</AckType>
  243.             <TextKey>ack_cant_tow_too_heavy</TextKey>
  244.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  245.             <ColorType>00000000</ColorType>
  246.             <SoundType>01000000</SoundType>
  247.             <Position>01000000</Position>
  248.         </item>
  249.         <item>
  250.             <AckName>ACK_NO_CANNOT_UNHOOK_ARTILLERY_HERE</AckName>
  251.             <AckType>03000000</AckType>
  252.             <TextKey/>
  253.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  254.             <ColorType>00000000</ColorType>
  255.             <SoundType>01000000</SoundType>
  256.             <Position>01000000</Position>
  257.         </item>
  258.         <item>
  259.             <AckName>ACK_BORED_RUSH</AckName>
  260.             <AckType>04000000</AckType>
  261.             <TextKey>ack_bored_rush</TextKey>
  262.             <TimeAfterPrevious>15000</TimeAfterPrevious>
  263.             <ColorType>00000000</ColorType>
  264.             <SoundType>00000000</SoundType>
  265.             <Position>01000000</Position>
  266.         </item>
  267.         <item>
  268.             <AckName>ACK_BORED_ATTACK</AckName>
  269.             <AckType>04000000</AckType>
  270.             <TextKey>ack_bored_attack</TextKey>
  271.             <TimeAfterPrevious>15000</TimeAfterPrevious>
  272.             <ColorType>00000000</ColorType>
  273.             <SoundType>00000000</SoundType>
  274.             <Position>01000000</Position>
  275.         </item>
  276.         <item>
  277.             <AckName>ACK_BORED_LOW_AMMO</AckName>
  278.             <AckType>04000000</AckType>
  279.             <TextKey>ack_bored_lowammo</TextKey>
  280.             <TimeAfterPrevious>15000</TimeAfterPrevious>
  281.             <ColorType>00000000</ColorType>
  282.             <SoundType>00000000</SoundType>
  283.             <Position>01000000</Position>
  284.         </item>
  285.         <item>
  286.             <AckName>ACK_BORED_NO_AMMO</AckName>
  287.             <AckType>04000000</AckType>
  288.             <TextKey>ack_bored_noammo</TextKey>
  289.             <TimeAfterPrevious>15000</TimeAfterPrevious>
  290.             <ColorType>00000000</ColorType>
  291.             <SoundType>00000000</SoundType>
  292.             <Position>01000000</Position>
  293.         </item>
  294.         <item>
  295.             <AckName>ACK_BORED_IDLE</AckName>
  296.             <AckType>04000000</AckType>
  297.             <TextKey>ack_bored_idle</TextKey>
  298.             <TimeAfterPrevious>25000</TimeAfterPrevious>
  299.             <ColorType>00000000</ColorType>
  300.             <SoundType>00000000</SoundType>
  301.             <Position>01000000</Position>
  302.         </item>
  303.         <item>
  304.             <AckName>ACK_BORED_SNIPER_SNEAK</AckName>
  305.             <AckType>04000000</AckType>
  306.             <TextKey>ack_bored_sniper_sneak</TextKey>
  307.             <TimeAfterPrevious>45000</TimeAfterPrevious>
  308.             <ColorType>00000000</ColorType>
  309.             <SoundType>00000000</SoundType>
  310.             <Position>01000000</Position>
  311.         </item>
  312.         <item>
  313.             <AckName>ACK_BORED_MINIMUM_MORALE</AckName>
  314.             <AckType>04000000</AckType>
  315.             <TextKey>ack_bored_mininum_morale</TextKey>
  316.             <TimeAfterPrevious>30000</TimeAfterPrevious>
  317.             <ColorType>00000000</ColorType>
  318.             <SoundType>00000000</SoundType>
  319.             <Position>01000000</Position>
  320.         </item>
  321.         <item>
  322.             <AckName>ACK_BORED_LOW_HIT_POINTS</AckName>
  323.             <AckType>04000000</AckType>
  324.             <TextKey>ack_bored_lowhitpoints</TextKey>
  325.             <TimeAfterPrevious>50000</TimeAfterPrevious>
  326.             <ColorType>00000000</ColorType>
  327.             <SoundType>00000000</SoundType>
  328.             <Position>01000000</Position>
  329.         </item>
  330.         <item>
  331.             <AckName>ACK_BORED_INFANTRY_TRAVEL</AckName>
  332.             <AckType>04000000</AckType>
  333.             <TextKey>ack_bored_infantry_travel</TextKey>
  334.             <TimeAfterPrevious>10000</TimeAfterPrevious>
  335.             <ColorType>00000000</ColorType>
  336.             <SoundType>01000000</SoundType>
  337.             <Position>01000000</Position>
  338.         </item>
  339.         <item>
  340.             <AckName>ACK_GETTING_AMMO</AckName>
  341.             <AckType>03000000</AckType>
  342.             <TextKey>ack_getting_ammo</TextKey>
  343.             <TimeAfterPrevious>3000</TimeAfterPrevious>
  344.             <ColorType>00000000</ColorType>
  345.             <SoundType>01000000</SoundType>
  346.             <Position>01000000</Position>
  347.         </item>
  348.         <item>
  349.             <AckName>ACK_ATTACKING_AVIATION</AckName>
  350.             <AckType>03000000</AckType>
  351.             <TextKey>ack_attacking_aviation</TextKey>
  352.             <TimeAfterPrevious>5000</TimeAfterPrevious>
  353.             <ColorType>00000000</ColorType>
  354.             <SoundType>01000000</SoundType>
  355.             <Position>01000000</Position>
  356.         </item>
  357.         <item>
  358.             <AckName>ACK_BEING_ATTACKED_BY_AVIATION</AckName>
  359.             <AckType>03000000</AckType>
  360.             <TextKey>ack_being_attacked_by_aviation</TextKey>
  361.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  362.             <ColorType>00000000</ColorType>
  363.             <SoundType>01000000</SoundType>
  364.             <Position>01000000</Position>
  365.         </item>
  366.         <item>
  367.             <AckName>ACK_NO_CANNOT_HOOK_ARTILLERY_NO_PATH</AckName>
  368.             <AckType>03000000</AckType>
  369.             <TextKey/>
  370.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  371.             <ColorType>00000000</ColorType>
  372.             <SoundType>01000000</SoundType>
  373.             <Position>01000000</Position>
  374.         </item>
  375.         <item>
  376.             <AckName>ACK_SELECTION_TO_MUCH</AckName>
  377.             <AckType>03000000</AckType>
  378.             <TextKey>ack_selection_too_much</TextKey>
  379.             <TimeAfterPrevious>8000</TimeAfterPrevious>
  380.             <ColorType>00000000</ColorType>
  381.             <SoundType>01000000</SoundType>
  382.             <Position>01000000</Position>
  383.         </item>
  384.         <item>
  385.             <AckName>ACK_PLANE_REACH_POINT_START_ATTACK</AckName>
  386.             <AckType>03000000</AckType>
  387.             <TextKey>ack_plane_reachoint</TextKey>
  388.             <TimeAfterPrevious>3000</TimeAfterPrevious>
  389.             <ColorType>00000000</ColorType>
  390.             <SoundType>01000000</SoundType>
  391.             <Position>00000000</Position>
  392.         </item>
  393.         <item>
  394.             <AckName>ACK_KILLED_ENEMY</AckName>
  395.             <AckType>03000000</AckType>
  396.             <TextKey>ack_killed_enemy</TextKey>
  397.             <TimeAfterPrevious>15000</TimeAfterPrevious>
  398.             <ColorType>00000000</ColorType>
  399.             <SoundType>01000000</SoundType>
  400.             <Position>01000000</Position>
  401.         </item>
  402.         <item>
  403.             <AckName>ACK_KILLED_ENEMY_INFANTRY</AckName>
  404.             <AckType>03000000</AckType>
  405.             <TextKey>ack_killed_infantry</TextKey>
  406.             <TimeAfterPrevious>25000</TimeAfterPrevious>
  407.             <ColorType>00000000</ColorType>
  408.             <SoundType>01000000</SoundType>
  409.             <Position>01000000</Position>
  410.         </item>
  411.         <item>
  412.             <AckName>ACK_KILLED_ENEMY_AVIATION</AckName>
  413.             <AckType>03000000</AckType>
  414.             <TextKey>ack_killed_aviation</TextKey>
  415.             <TimeAfterPrevious>7000</TimeAfterPrevious>
  416.             <ColorType>00000000</ColorType>
  417.             <SoundType>01000000</SoundType>
  418.             <Position>01000000</Position>
  419.         </item>
  420.         <item>
  421.             <AckName>ACK_KILLED_ENEMY_TANK</AckName>
  422.             <AckType>03000000</AckType>
  423.             <TextKey>ack_killed_tank</TextKey>
  424.             <TimeAfterPrevious>25000</TimeAfterPrevious>
  425.             <ColorType>00000000</ColorType>
  426.             <SoundType>01000000</SoundType>
  427.             <Position>01000000</Position>
  428.         </item>
  429.         <item>
  430.             <AckName>ACK_BUILDING_FINISHED</AckName>
  431.             <AckType>03000000</AckType>
  432.             <TextKey>ack_building_finished</TextKey>
  433.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  434.             <ColorType>00000000</ColorType>
  435.             <SoundType>01000000</SoundType>
  436.             <Position>01000000</Position>
  437.         </item>
  438.         <item>
  439.             <AckName>ACK_CANNOT_START_BUILD</AckName>
  440.             <AckType>01000000</AckType>
  441.             <TextKey>ack_cannot_start_build</TextKey>
  442.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  443.             <ColorType>00000000</ColorType>
  444.             <SoundType>01000000</SoundType>
  445.             <Position>01000000</Position>
  446.         </item>
  447.         <item>
  448.             <AckName>ACK_CANNOT_FINISH_BUILD</AckName>
  449.             <AckType>03000000</AckType>
  450.             <TextKey>ack_cannot_finish_build</TextKey>
  451.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  452.             <ColorType>00000000</ColorType>
  453.             <SoundType>01000000</SoundType>
  454.             <Position>01000000</Position>
  455.         </item>
  456.         <item>
  457.             <AckName>ACK_UNIT_DIED</AckName>
  458.             <AckType>03000000</AckType>
  459.             <TextKey/>
  460.             <TimeAfterPrevious>6000</TimeAfterPrevious>
  461.             <ColorType>00000000</ColorType>
  462.             <SoundType>01000000</SoundType>
  463.             <Position>01000000</Position>
  464.         </item>
  465.     </Acks>
  466. </base>
  467.